Here we propose a foveated image transmission and compensation strategy with a rendering compression step, a re‐compression step and a decompression step. It is realized and tested on an FPGA‐based headset tester equipped with a high‐accuracy eye tracking system. Past human factors engineering experiments are reviewed and used to determine the proper boundaries for thefoveation zone division.
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Jia et al. (2024) studied this question.
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