Consider a T-A-D game scenario in space: the target strives to evade the attacker, the defender intercepts the target, and the attacker must both avoid the target's counterattack and attempt to hit the target. It is assumed that all entities are intelligent, anticipating the next state of their adversaries and making the most suitable maneuvering strategy based on this prediction. This paper presents a 3-dimensional linear-quadratic differential game guidance law for target-attacker-defender scenarios, which is more intelligent than traditional guidance laws and is suitable for future intelligent environments.
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Liu et al. (2024) studied this question.
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