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This is an accepted article with a DOI pre-assigned that is not yet published.While mostly sustained by outsourcing work in the 2000s, the Malaysian games industry, which experienced rapid growth in the 2010s, is now home to numerous up-and-coming developers with award-winning games under their belts. Ambitious local developers with increased government support began to develop multiplatform titles that are more technically sophisticated and garnered international attention. Despite their Malaysian roots, these games have taken divergent paths from inception to release and are very different products from each other. To advance understanding about how globalization has given rise to the heterogeneous development milieu within the emergent Malaysian games industry, this talk contrasts three Malaysian multiplatform games—Re: Legend (Magnus Games, 2019), No Straight Roads (Metronomik, 2020), and Bake 'n Switch (Streamline Games, 2020)—including their production histories, game designs, and the corporate histories of their developers. The heterogeneity of these case studies, which I analyze using reports from journalistic sources and trade presses, interviews with game creators, promotional materials, and the games themselves, demonstrate the increasingly transnational nature of Malaysian game production due to the globalization of its production routes, funding models, and the pedigrees of developers.
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K. T. Wong (2024) studied this question.
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