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Communication technologies have long been used to develop and maintain relationships; but recently, channels have increasingly sought to gamify interactions among users. The present study explored if individuals' interpersonal and entertainment use motives were associated with interpersonal interactions and message composition, as well as subsequent relational outcomes (i.e., closeness). A survey of 156 collegiate Snapchat users revealed that interpersonal and entertainment motives were significantly related to Snapchat behavior (Streak count and Streak Snaps, respectively) and relational closeness. However, those using Streaks for entertainment motives sent impersonal Snaps more frequently and reported lower relational closeness with their partner.
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Carr et al. (2024) studied this question.
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