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Museums are actively digitizing collections to store, distribute and share them with more audiences. The adoption of interactive technologies is promoting the spread of culture by developing creative narratives to support education and entertainment. Virtual Reality (VR) museums is an extension of physical museums that presents content in digital forms, such as photographs of museum archives. Current extended reality technologies afford the creation of interactive cultural heritage learning experience with 3D assets. This project aims to obtain an in-depth understanding of users' experien-tiallearning in VR museums. We will investigate appropriate ways to engage users in learning culture heritage and creating personalized experiences. This is an interdisciplinary project that sits at the intersection of human-computer interaction (HCI), Museums and education. The research will provide insights and guidelines to the design and development of VR museums for effective experiential learning.
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Xueqi Wang (2024) studied this question.
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