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July 10, 2026Education and Information TechnologiesOpen Access

Curating flexible learning spaces in museums with a virtual reality application

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Authors

GLGizéh Rangel‐de LázaroJDJosep M. DuartDCDelsa Silva Amino Cufuna

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Overview

Randomized trial examines the design of flexible learning spaces in museums, highlighting VR's pedagogical value.

Key Points

  • This research investigates how pre-service teachers design flexible learning spaces in museums through Virtual Reality.
  • Participants engaged in a VR-based activity using Oculus Rift to create a modular museum learning environment.
  • Data collected from pre- and post-activity reflections to assess changes in understanding and confidence.
  • Grounded in phenomenological methodology and informed by spatial theory.
  • VR enhanced participants' spatial literacy and pedagogical creativity.
  • Participants reported increased confidence in designing inclusive learning spaces following the activity.
  • Immersive environments fostered emotional connections to the learning environment and supported embodied cognition.

Cite This Study

Lázaro et al. (2026) studied this question.

synapsesocial.com/papers/6a508ea56eeac72a437a15eehttps://doi.org/10.1007/s10639-026-14083-0
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Virtual Museums and Active Learning: Evidence from a Technology-Mediated Intervention2026 · 2 citations
  2. 2[DC] User Exploratory Learning in a Virtual Reality Museum2024 · 2 citations
  3. 3Integrating immersive VR in primary education: a thematic-quantitative analysis of teacher experiences2026
  4. 4A Critical Analysis of Immersive Environments: A Methodology for Museum Education2025
  5. 5My museum: A study of pre-service social studies teachers’ experience in designing virtual museums2024 · 6 citations