Virtual reality (VR) is poised to become a ubiquitous technology in the coming years. However, its high-cost barrier to adoption prevents user groups of lower socioeconomic statuses from accessing the technology, leaving them out of what may become a predominant computing paradigm in the next decade. Low-cost mobile VR has potential to democratize VR access but offers limited interaction capabilities due to low-fidelity hardware and few input options. Mobile VR cannot currently support most VR applications or offer effective VR experiences. This doctoral consortium proposal outlines my past, current, and future work aiming to investigate and develop low-cost interaction solutions for mobile VR to support complex interactions and outlines topics for future discussion.
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Kristen Grinyer (2024) studied this question.
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