The gaming language learning platform is increasingly recognized for its potential to improve the experience of adult second language learning.The study explores the complex interaction between gamification, motivation, participation and language competence, focusing on Spanish education.Based on the theoretical framework of self-determination theory, cognitive psychology principles and game-based learning theories, this research aims to provide a sophisticated insight for educators, developers, and practitioners.The theoretical basis for this study derives from the theory of self-determination (SDT).Gamification language learning platforms are considered to meet these needs and therefore improve motivation and engagement.In addition, cognitive psychology theories, including constructivism and placed learning, support the exploration of language proficiency development in gamified environments.Insights from game-based learning theories contribute to understanding the design elements that facilitate effective learning on gamified platforms.
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André Lewis (2024) studied this question.
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