This paper reveals a practical digitisation workflow for capturing materials in real-time rendering, highlighting a low-cost approach.
Real-time rendering is increasingly used in augmented and virtual reality (AR/VR), interactive design, and product visualisation, where materials must prioritise efficiency and consistency rather than the extreme accuracy required in offline rendering. In parallel, the growing demand for personalised and customised products has created a need for digital materials that can be generated in-house without relying on expensive commercial systems. To address these requirements, this paper presents a low-cost digitisation workflow based on photometric stereo. The system integrates a custom-built scanner with cross-polarised illumination, automated multi-light image acquisition, a dual-stage colour calibration process, and a node-based reconstruction pipeline that produces albedo and normal maps. A reproducible evaluation methodology is also introduced, combining perceptual colour-difference analysis using the CIEDE2000 (ΔE00) metric with angular-error assessment of normal maps on known-geometry samples. By openly providing the workflow, bill of materials, and implementation details, this work delivers a practical and replicable solution for reliable material capture in real-time rendering and product customisation scenarios.
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Wu et al. (2025) studied this question.
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