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This study demonstrates the effectiveness of an interactive learning media on leadership for sixth-grade students, suggesting benefits in political education.
This study aims to develop a video animation–based learning medium called KERAMA (Leadership of the Prophet Muhammad SAW in Madinah) as an educational tool for teaching political education to sixth-grade elementary school students. The research employs the Design and Development (D&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. In the analysis stage, the researchers identified learning needs and selected material on the Prophet’s leadership in Madinah. During the design stage, storyboards, scripts, and visuals were created and tailored to the characteristics of elementary school students. In the development stage, the animation video was produced using Canva, Runway, and CapCut, resulting in an engaging and interactive presentation. The implementation stage involved testing the video in a sixth-grade classroom, engaging both teachers and students. Evaluation was conducted through expert validation and questionnaires to assess the feasibility and effectiveness of the video. The results show that the KERAMA animated video received highly positive responses from students. Many students stated that the material was easy to understand, the video enhanced their learning motivation, and its duration was appropriate. The visual illustrations and overall design were highly appreciated, with a high level of satisfaction reported. Furthermore, students indicated that the video made the learning process more enjoyable and effective compared to other learning methods. The KERAMA animation not only helps students understand the concept of the Prophet Muhammad SAW’s leadership but also instills relevant character values applicable in daily life. Therefore, this medium can serve as an effective learning innovation to support digital-based education in the modern era. This research is expected to make a significant contribution to the development of interactive learning media for primary education.
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Rahayu et al. (2025) studied this question.
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