This registered protocol outlines methods for systematic literature review synthesising (1) validated edutainment design principles in Malaysian higher education contexts and (2) pedagogical approaches for teaching new game designers through project-based learning (PBL). The review addresses a critical gap between game application (learner outcomes) and designer training, proposing the Designer-Centered Edutainment Framework (D-CEF) for sustainable edutainment ecosystems in resource-constrained settings. Methods follow PRISMA 2020 guidelines with quality appraisal via Mixed Methods Appraisal Tool (MMAT) 2018. Target journals: Computers & Education, International Journal of Game-Based Learning
Hisham Johari (Thu,) studied this question.
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