Key result
Self-directed game-based VR training improves upper-limb motor scores by ~9 points over control at 6 weeks.
RCT (n=76)
Assessor- and statistician-blinded
1:1 computer-generated randomization
No
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Randomized controlled trial shows enhanced upper-limb motor recovery in mild-to-moderate stroke, suggesting a viable rehabilitation method.
Self-directed game-based VR games with conventional therapy enhance upper-limb functional recovery and independence in mild-to-moderate stroke patients, offering a scalable solution for inpatient rehabilitation.
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SUN et al. (2026) conducted an RCT in Mild-to-moderate ischemic stroke with upper-limb motor impairment (n=76). Self-directed game-based virtual reality (VR) program plus conventional rehabilitation vs. Conventional rehabilitation plus comparable intensity/complexity independent upper-limb training was evaluated on Change in Fugl-Meyer Assessment-Upper Extremity (FMA-UE) score at 6 weeks (MD 8.63 points, 95% CI 5.89 to 11.37, p=<0.001). Self-directed game-based VR training increased FMA-UE upper-limb motor scores by 4.16 points at 4 weeks and 8.63 points at 6 weeks versus control.
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