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Qualitative study uncovers first-year residents' experiences with VR simulation in clinical training, suggesting motivational benefits.
Our findings suggest that facilitating the use of VR simulation and offering content relevant to the target group may increase motivation. In this study, the perceived transferability from VR simulation to clinical practice appeared to influence its successful implementation and use. Future research should further explore applicability, the effect of incorporating learning theory into VR simulation software development, and the role of VR simulation in soft skills training.
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Mosling et al. (2026) studied this question.
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