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February 20, 2026IEEE Transactions on Pattern Analysis and Machine Intelligence2 citations

FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction

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GLGim Hee LeeTHTianxin HuangHCHanlin Chen

Key Points

  • The aim is to enhance 3D Gaussian Splatting for effective large-scale indoor scene reconstruction with improved speed and accuracy.
  • Developed a Low-cost Cross-View Aggregation framework for processing long input sequences.
  • Introduced a pixel-wise triplet fusion method to reduce redundancy in 3D Gaussian primitives.
  • Implemented a weighted floater removal strategy for explicit depth fusion in whole-scene reconstruction.
  • Conducted depth-regularized fine-tuning using dense, multi-view consistent depth maps.
  • FreeSplat++ significantly outperformed existing methods in whole-scene reconstructions.
  • Demonstrated substantial improvements in reconstruction accuracy compared to conventional methods.
  • Achieved notable reductions in training time during the reconstruction process.

Abstract

Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view reconstruction of small regions and cannot produce eligible whole-scene reconstruction results in terms of either quality or efficiency. In this paper, we propose FreeSplat++, which focuses on extending the generalizable 3DGS to become an alternative approach to large-scale indoor whole-scene reconstruction, which has the potential of significantly accelerating the reconstruction speed and improving the geometric accuracy. To facilitate whole-scene reconstruction, we initially propose the Low-cost Cross-View Aggregation framework to efficiently process extremely long input sequences. Subsequently, we introduce a carefully designed pixel-wise triplet fusion method to incrementally aggregate the overlapping 3D Gaussian primitives from multiple views, adaptively reducing their redundancy. Furthermore, given the fused 3DGS primitives with accumulated weights after the fusion step, we propose a weighted floater removal strategy that can effectively reduce floaters, which serves as an explicit depth fusion approach that is tailored for generalizable 3DGS methods and becomes crucial in whole-scene reconstruction. After the feed-forward reconstruction of 3DGS primitives, we investigate a depth-regularized per-scene fine-tuning process. Leveraging the dense, multi-view consistent depth maps obtained during the feed-forward prediction phase for an extra constraint, we refine the entire scene's 3DGS primitive to enhance rendering quality while preserving geometric accuracy. Extensive experiments confirm that our FreeSplat++ significantly outperforms existing generalizable 3DGS methods, especially in whole scene reconstructions. Compared to conventional per-scene optimized 3DGS approaches, our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.

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Cite This Study

Lee et al. (2026) studied this question.

synapsesocial.com/papers/6997f984ad1d9b11b34523eahttps://doi.org/10.1109/tpami.2026.3665771
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