Answers are grounded in this paper and cite their sources.
Exploratory evaluation shows ClimarisQ enhances climate education in facilitated sessions, indicating its potential as a valuable tool.
ClimarisQ is both a web and mobile game developed by the Institut Pierre-Simon Laplace to support climate change communication through interactive decision-making. This paper presents an exploratory evaluation of the game based on a post-play questionnaire completed by 77 users. Respondents rated ClimarisQ positively in terms of usability and scientific credibility. Self-reported outcomes indicate that the game supported reflection on the complexity, trade-offs, and uncertainty of climate-related decision-making, rather than the acquisition of factual knowledge, particularly among users with prior expertise. The respondent group was predominantly composed of educated and climate-aware adults, which limits generalization to other audiences. Beyond the questionnaire, the game has been tested in dozens of facilitated sessions with thousands of non-specialist participants, with consistently positive feedback. These results suggest that ClimarisQ can function as a complementary tool for climate education and outreach, especially when used in facilitated settings that encourage discussion and interpretation.
No takes yet. Share an insight, caveat, or question.
Faranda et al. (2026) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: