This commentary proposes a new approach to understanding escapism and escape mechanisms in gamers, highlighting the implications for those with Gaming Disorder.
This commentary builds on Giardina et al.'s (2021, 2024) conceptualization of escapism and escape in the C-DOG model, highlighting unresolved definitional ambiguities. We argue that the distinction between these constructs cannot rely solely on pre-game intentions (expectation to return vs. remain) due to potential cognitive biases and self-deception, particularly among players with Gaming Disorder (GD). Drawing on goal systems theory and research on maladaptive gaming-related beliefs, we propose that the post-game outcome, successful return vs. persistent difficulty disengaging, offers a more reliable criterion. This perspective reframes escapism and escape as goal-driven processes shaped by experiential avoidance and motivational rigidity.
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Strojny et al. (2026) studied this question.
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