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March 25, 2026Open Access

Ecological momentary assessment in internet gaming disorder - Interactions between stress, negative emotions, craving and gaming behavior.

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Authors

AKAlina KillerJKJohanna KlarSLStefan Lerch

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Overview

Investigates the dynamics of stress, emotions, and gaming behavior in youth with internet gaming disorder, suggesting its role as a coping strategy.

Key Points

  • This study explores how stress, negative emotions, craving, and gaming behavior interact in male youth with internet gaming disorder.
  • Included 29 males with internet gaming disorder and 26 healthy controls.
  • Utilized ecological momentary assessment via smartphone for one week, extended for IGD group during varying gaming conditions.
  • Collected data on gaming time, stress, negative emotions, and craving multiple times daily.
  • Individuals with IGD had higher depression, anxiety, stress, gaming time, and craving compared to healthy controls.
  • Gaming time fluctuated between unrestricted and restricted periods, but craving and negative emotions remained constant.
  • Gaming provided short-term emotional relief, but increased stress and negative emotions were linked to reduced gaming time.

Cite This Study

Killer et al. (2026) studied this question.

synapsesocial.com/papers/69c37bd4b34aaaeb1a67e960https://doi.org/10.48620/96258
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Ecological momentary assessment in internet gaming disorder – Interactions between stress, negative emotions, craving and gaming behavior2026
  2. 2Negative Core Beliefs and Internet Gaming Addiction Symptoms among Adolescents: The Mediating Role of Difficulties in Emotion Regulation2026
  3. 3What's About Adolescent Online Gamers' Mental Health? Psychological and Cortisol‐Stress‐System Outcomes in Childhood and Adolescence: A Prospective Longitudinal Case‐Control Study2025
  4. 4Differential associations between distinct facets of empathy, engaged gaming, and problematic gaming behaviours2026
  5. 5Associations of psychological distress, gaming motives and internet gaming disorder in adolescents: a network analysis2026