Develops a GAN-driven interactive narrative system for children's drama, enhancing engagement and emotional resonance.
Children's drama is an important way to help kids learn to express themselves through language.The classic interactive story style has problems, though, like having fixed content and not being able to personalise it.This study proposes a generative adversarial network (GAN)-driven interactive narrative system for children's drama.First, we combine data from multiple sources to get a better understanding of emotion and meaning.Next, we use GAN to dynamically create the play's content to make sure the story structure makes sense and fits the mood.Finally, we make sure the system is responsive, and the user experience is good by improving the way people interact with it.The experimental results indicate that the approach achieves scores of 0.87 and 0.82 in logical coherence and emotional accuracy, respectively.This substantially enhances children's engagement and emotional resonance, demonstrating considerable practical usefulness and promotional potential.
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Cai et al. (2026) studied this question.
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