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April 6, 2026Open Access

The Negative Geometry of Quake: Refusal, Subtraction, and Emergent Coherence

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Authors

VCV. F. Chevrier

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Overview

This article explores how Quake's design reveals a new approach to game analysis, suggesting broader spatial implications.

Key Points

  • This research aims to analyze Quake through a structural lens, focusing on its unique design features.
  • Proposed a structural reading of the game Quake.
  • Examined the game beyond conventional fictional world interpretations.
  • Analyzed emergent coherence derived from design constraints.
  • Identified Quake as an example of negative game design.
  • Demonstrated how coherence arises from structural rather than narrative elements.
  • Suggested broader implications for spatial theory and digital game environments.

Cite This Study

V. F. Chevrier (2026) studied this question.

synapsesocial.com/papers/69d34e579c07852e0af97f66https://doi.org/10.5281/zenodo.19303154
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