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March 25, 2026Games and Culture

The Negative Geometry of Quake: Refusal, Subtraction, and Emergent Coherence

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Authors

VCV. F. Chevrier

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Overview

This article analyzes Quake's unique design, revealing coherence through refusal in digital environments.

Key Points

  • The aim is to analyze Quake through a structural lens, focusing on its unique design elements that create coherence.
  • Examined the game's engine and technical aspects
  • Analyzed themes of refusal and subtraction
  • Investigated the role of spatial discontinuity and void
  • Coherence in Quake arises from structural constraints, not narrative
  • Players act as operators stabilizing an unstable system
  • Found that negative design principles challenge conventional game analysis

Cite This Study

V. F. Chevrier (2026) studied this question.

synapsesocial.com/papers/69c37bc2b34aaaeb1a67e781https://doi.org/10.1177/15554120261433372
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