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April 8, 2026F1000ResearchOpen Access

Gamification as an Effective Strategy for Improving Primary School Students' Social Skills

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Authors

YAYayan AlpianSASri Wulan AnggraeniYNYogi Nugraha

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Overview

Demonstrates that gamification enhances social skills in primary school students, suggesting a need for innovative teaching methods.

Key Points

  • This research aims to investigate the impact of gamification on the social skills of primary school students compared to traditional methods.
  • Sample of 30 primary school students from SDN Palumbonsari II, Indonesia.
  • Data collected via a closed questionnaire with 24 items measuring social skills.
  • Employs a one-group pretest-posttest design to assess effectiveness.
  • Gamification significantly improved social skills scores from 65.50 in the pretest to 81.80 in the posttest.
  • Statistical analysis showed a paired t-test value of -28.514 and a p-value of 0.000, indicating strong significance.
  • Effect size calculated as Cohen's d = 5.20, reflecting a very large practical significance.

Cite This Study

Alpian et al. (2026) studied this question.

synapsesocial.com/papers/69d5f0bb74eaea4b11a7a275https://doi.org/10.12688/f1000research.171603.2
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