Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
April 15, 2026Journal of Science Technology and Society

From Play to Progress: Gamification Strategies for Supporting Long-Term Health Goals in Fitness Apps

View Full Paper
Ask AI
Bookmark
Share

Authors

JZJing ZhouYLY. N. N. LinWWWei Wang

Discussion

Loading...

Member takes

Overview

Explores gamification to improve user engagement and long-term behavior change in fitness apps targeted at young adults.

Key Points

  • The central aim is to explore how gamification can enhance user motivation and support health goals in fitness apps.
  • Conducted case studies and interviews with users of fitness apps.
  • Analyzed existing app features and their impact on user engagement.
  • Identified user needs and preferences for motivation and support.
  • Tasks in fitness apps should accommodate users' gradual growth over time.
  • Digital rewards must align with users' interests to be effective.
  • Engagement strategies should accompany users throughout their fitness journey.

Cite This Study

Zhou et al. (2026) studied this question.

synapsesocial.com/papers/69df2c1de4eeef8a2a6b119dhttps://doi.org/10.57237/j.jsts.2026.01.002
View Full Paper
Ask AI
Bookmark
Share

Also Consider

Synapse has enriched 4 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1From game design elements to gamefulness2011 · 8,262 citations
  2. 2Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification2014 · 5,082 citations
  3. 3Chinese TikTok (Douyin) challenges and body image concerns: a pilot study2023 · 25 citations
  4. 4Relationship between body dissatisfaction, insufficient physical activity, and disordered eating behaviors among university students in southern China2022 · 65 citations