Purpose: With video games being a source of leisure and learning, educators and researchers alike are interested in understanding children's motivation for playing video games as a way to learn. This study explores student motivation and engagement levels in playing two math video games in the game Club Penguin.
No takes yet. Share an insight, caveat, or question.
Barreto et al. (2018) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: