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Techniques for programming a digital computer to perform simple learning tasks are discussed with reference to two concrete examples. These examples have a particular bearing on questions proposed by Turing (1950) and by Wilkes (1951). By the application of the techniques described, digital computers can be made to serve as models in the study of the functions and of the structures of animal nervous systems.
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Anthony G. Oettinger (1952) studied this question.
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