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This study analyzed system logs and written reflections from 111 secondary school students engaged in collaborative Virtual Reality (VR) content creation.Twenty-six student groups of 4-5 members were classified into 13 low-performing and 13 high-performing groups based on their final VR artifacts scores.Results showed that high-performing groups exhibited superior collaboration quality and more proactive problem-solving approaches, than lowperforming groups.
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Que et al. (2025) studied this question.
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