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This paper aims to demonstrate the ongoing work of developing a framework that will allows to improve performance to students. The framework combines use of the open source virtual worlds, the Sloodle module and a learning analytics tool, in order to facilitate the execution of the collaborative learning techniques and improved the performance to students through of analytics learning tool monitorization. This framework is still in the design phase and will later be tested in a classroom context. The target public will be students of the fifth year of basic education, with aim of improve the learning mathematics.
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Reis et al. (2020) studied this question.
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