Answers are grounded in this paper and cite their sources.
Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.
No takes yet. Share an insight, caveat, or question.
Bruce H. Thomas (2012) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: