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Investigates how games enhance student motivation in ESL classrooms, suggesting positive implications for engagement.
This paper investigates the role of fun and games in enhancing student motivation and engagement in the ESL classroom.It begins by examining the theoretical and practical significance of play and explains how the incorporation of games into English language lessons can help stimulate engagement, increase participation, and promote deeper learning.Drawing inspiration from parlour games, competitive challenges, collaborative puzzles, and timed challenges, this paper makes recommendations on how to make lessons fun, memorable, and educational.The paper then explores how the use of fun and games can create a positive classroom atmosphere that supports learner confidence and encourages risk-taking.It also provides examples of how different types of games can be used to target the four skills; speaking, listening, reading, and writing, emphasising the connection between playful learning and the development of key language skills.Finally, the paper concludes by highlighting the importance of play in learning and how fun can be a driving force for sustained student motivation within the ESL Classroom.
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John Paul White (2026) studied this question.
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