Quasi-experimental design shows constructivist methods boost programming skills in female students, suggesting effective STEM strategies.
This study explores STEM education strategies to enhance female high school students’ programming skills while reducing cognitive load. Using a constructivist approach, we employed block-based coding and electronic robot kits to create a visual, interactive environment that fosters confidence. The model integrated situational language teaching, scaffolding, gamified role-playing, group discussion, and creative sharing to strengthen programming and problem-solving abilities. A quasi-experimental design compared constructivist and traditional teaching groups. Results revealed that the experimental group significantly outperformed the control group in motivation, confidence, attitude, and software achievement, with all Cohen’s d values exceeding 0.8. These findings confirm the effectiveness of constructivist methods and highlight the benefits of integrating gamification in learning environments.
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Hsu et al. (2026) studied this question.
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