In this paper we present a novel and efficient depth-image representation and warping technique called DMesh which is based on a piece-wise linear approximation of the depth-image as a textured and simplified triangle mesh. We describe the application of a hierarchical multiresolution triangulation method to generate adaptively triangulated depth-meshes efficiently from reference depth-images, discuss depth-mesh segmentation methods to avoid occlusion artifacts and propose a new hardware accelerated depth-image rendering technique that supports per-pixel weighted blending of multiple depth-images in real-time. Applications of our technique include image-based object representations and the use of depth-images in large scale walk-through visualization systems.
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Pajarola et al. (2004) studied this question.
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