Modern VR headsets have high‐resolution screens sufficient for clear vision, but tracking delays, virtual motion as well as low framerate that leads to users having motion sickness disrupt it. This paper studies different ways to stabilize an image on the fovea (eye retina's central area): the possibilities of motion forecast, galvanic stimulation, and foveated rendering.
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Alexandrov et al. (2021) studied this question.
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