Evaluates a gamified model for operational timetabling, suggesting improved engagement in higher education scheduling.
This paper proposes a gamified anthropocentric model for operational timetabling in higher education institutions. Rather than treating scheduling as a constraint-satisfaction exercise performed on behalf of an abstract institutional plan, the model encodes each participant's chronotype, age, and daily health state into the optimization objective and evaluates the result against a measurable compatibility index. Gamification serves not as a motivational veneer but as the primary data-acquisition channel: personalized dashboards award credit to users whose actions improve the biological coherence of the timetable, thereby turning passive schedule consumers into active calibration agents.
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Sytnik et al. (2026) studied this question.
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