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September 29, 2025Proceedings of The International Conference on Innovation in Teaching and EducationOpen Access

From Concept to Classroom: Gamifying lesson design in Open and Distance Learning

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Authors

RDRubeena Doomun

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Overview

This research explores the integration of gamification in lesson design, highlighting its impact on engagement and motivation in ODL.

Key Points

  • Gamification improved student engagement and motivation in a Software Engineering course.
  • Students reported positive experiences and a sense of community in their gamified learning environment.
  • Diverse reactions to gamification elements, especially the leaderboard, indicated mixed effects on competition and motivation.
  • Insights gained from this study can guide educators in designing effective gamified learning experiences.

Cite This Study

Rubeena Doomun (2025) studied this question.

synapsesocial.com/papers/68da58dcc1728099cfd11499https://doi.org/10.33422/iteconference.v2i1.1313
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Levelling Up Learning: A Case Study of Gamifying an Online Digital Literacy Course in Distance Education2024
  2. 2Gamification in Remote Learning: Enhancing Student Engagement in Virtual Classrooms2025 · 2 citations
  3. 3Harnessing Gamification in Digital Classrooms: Enhancing Student Engagement, Motivation, and Cultural Inclusivity in Education2025 · 1 citations
  4. 4Gamification on distance learning platforms2025
  5. 5Gamified Distance Learning Application Design for Enhanced Student Engagement and User Experience2024 · 2 citations