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June 20, 2026Issues in Mental Health Nursing

Digital Game-Based Learning Interventions to Alleviate Depressive Symptoms in Adolescents and Young Adults: A Scoping Review

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Authors

CPChotip PhonkusolCWChia‐Yi Wu

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Overview

Scoping review uncovers mixed effectiveness of digital game-based learning interventions for depression in adolescents and young adults, suggesting future improvements.

Key Points

  • The aim is to synthesize evidence on the effectiveness and characteristics of digital game-based learning interventions for reducing depressive symptoms among adolescents and young adults.
  • Conducted a scoping review following PRISMA-ScR guidelines
  • Reviewed studies published from 2012 to 2025 in five databases
  • Included ten studies (8 RCTs, 2 quasi-experimental) focusing on GBL interventions for youth depression reduction.
  • Five studies demonstrated significant depression reduction, while five showed no significant differences.
  • Most interventions were delivered via mobile apps or computer-based programs utilizing CBT frameworks.
  • Hybrid models combined gameplay with professional support.

Cite This Study

Phonkusol et al. (2026) studied this question.

synapsesocial.com/papers/6a3632a0db0793dc1a539261https://doi.org/10.1080/01612840.2026.2657409
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