This study examines how different AR platforms support learning and creativity in Additive Manufacturing (AM) education. Design students used either a smartphone- or headset-based AR app to explore virtual AM models before completing a design task and questionnaire. Expert reviews and Mann–Whitney U tests showed that headset AR users reported higher usability, better AM understanding, and produced more creative designs. The results highlight the educational value of immersive AR in enhancing technological comprehension and creative performance.
No takes yet. Share an insight, caveat, or question.
Cui et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: