Answers are grounded in this paper and cite their sources.
Interactive simulations are entering mainstream science education. Their effects on cognition and learning are often framed by the legacy of information processing, which emphasized amodal problem solving and conceptual organization. In contrast, this paper reviews simulations from the vantage of research on perception and spatial learning, because most simulations take a spatial format and the pedagogical intent is to promote learning. Four learning effects help clarify the positive and negative aspects of current simulation designs: picture superiority, noticing, structuring, and tuning.
No takes yet. Share an insight, caveat, or question.
Lindgren et al. (2009) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: