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January 1, 2015Biochemistry & Analytical BiochemistryOpen Access

Comparison of Cortical Activation during Mahjong Game Play in a Video Game Setting and a Real-life Setting

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Key result

Playing Mahjong in a video game setting resulted in significantly lower oxygenated hemoglobin concentration in multiple cortical areas compared to playing in a real-life setting.

Why the study?

Does playing Mahjong in a real-life setting compared to a video game setting increase cortical activation in healthy men?

Population

14 healthy right-handed men, average age 36.7 ± 14.9 years

Comparison

Mahjong game play in real-life settings vs Mahjong solitaire game on a video console…

Design

Other

Authors

STS Terasawa

Discussion

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Overview

Hypothesis-generating for social effects on cerebral oxygenation during games; does not support clinical recommendations.

Study Design

Type

Cross-Sectional (n=14)

Randomization

Randomized task order

Multicenter

No

Structured PICO

Does playing Mahjong in a real-life setting compared to a video game setting increase cortical activation in healthy men?

P
Population
14 healthy right-handed men, aged 20 to 67 years, who were familiar with both traditional and video Mahjong games, participated in a study comparing cortical activation across different game settings.
I
Intervention
Mahjong game play in real-life settings (against human opponents without conversation, and with conversation)
C
Comparator
Mahjong solitaire game on a video console against virtual rivals
O
Outcome
Oxygenated hemoglobin concentration at 44 locations over both hemispheres measured using near-infrared spectroscopysurrogate

Main Result

p-value: p=<0.001

Cortical activation is greater when playing Mahjong in real-life settings compared to a virtual video game setting, suggesting the brain responds differently to real-world versus virtual interactions.

Limitations

  • Small sample size of only 14 subjects
  • Only male subjects were included
  • Potential crosstalk between NIRS channels

Cite This Study

S Terasawa (2015) conducted a cross-sectional in Healthy (n=14). Mahjong video game vs. Real-life Mahjong game (with or without conversation) was evaluated on Change in oxygenated hemoglobin (oxy-Hb) concentration across 44 cortical locations (p=<0.001). Playing Mahjong in a video game setting resulted in significantly lower oxygenated hemoglobin concentration in multiple cortical areas compared to playing in a real-life setting.

synapsesocial.com/papers/6a6a3a4ea7344df3fa48420dhttps://doi.org/10.4172/2161-1009.1000164
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