Purpose The Disaster Awareness Game (DAG) was designed to evaluate and promote disaster awareness among children in multicultural societies. This study seeks to discuss this. Design/methodology/approach The validation methodology was undertaken in four stages: Pre‐Test Stage – this stage is intended to evaluate the existing levels of disaster awareness among the target population using a questionnaire survey. DAG Exposure 1 – This represents the second stage of the pre‐test through exposure of the target population to the DAG. Provision of disaster information – In this stage, participants are provided with disaster management information on hazards that are pertinent to their environment. Post‐test stage – this stage was intended to evaluate the impact of the DAG and the provision of disaster information on the level of awareness among participants. Findings Preliminary results suggest that the tool is effective in educating children about hazards, and measuring levels of disaster awareness and is interesting enough to hold children's attention. Research limitations/implications The present study provides a starting‐point for further research in the design and development of tools for measuring levels of disaster awareness and in educating children about disaster preparedness. Originality/value The DAG can be used as a benchmarking tool for gauging levels of diaster awareness within various groups in society (children, adults, gender, language groups etc.) or across regions in a country (rural versus urban) and in different countries in the Caribbean region (e.g. High income versus Low income) in order to determine and prioritize interventions for disaster education.
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Clerveaux et al. (2010) studied this question.
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