Key result
An interactive educational board game significantly improved mean score changes for knowledge (P<0.002) and self-care behavior (P<0.006) compared to usual care in patients with heart failure.
Why the study?
Does an HF educational board game improve specialized HF knowledge and self-care behavior scores in patients with HFrEF?
RCT (n=76)
randomized
No
Does an HF educational board game improve specialized HF knowledge and self-care behavior scores in patients with HFrEF?
p-value: P < 0.002 and P < 0.006
An interactive educational board game significantly improves knowledge and self-care behavior in patients with HFrEF compared to standard education.
Supports incorporating interactive board games into heart failure education; extends randomized evidence for gamified self-care interventions.
Objective: To evaluate the effects of an educational board game on heart failure (HF) patients' knowledge and self-care behavior. Methods: In this randomized controlled study with a follow-up of 3 months, 76 patients with HF with reduced ejection fraction, who had been enrolled in our multidisciplinary HF program, were divided into two groups. During their follow-up appointment at the HF clinic usually 2 weeks after discharge, the interventional group participated in an HF educational board game conducted in Thai language, while the control group received the usual care including standard education. The primary outcome was the change of score achieved in the specialized HF knowledge and self-care behavior assessment. Results: In the intervention group, the knowledge and self-care behavior significantly improved (all P < 0.001), whereas both scores were unchanged in the control group (P = 0.09 and P = 0.21). Mean score change for knowledge and self-care behavior showed greater improvement in the intervention group when compared with the control group (P < 0.002 and P < 0.006). Conclusion: Participation in an interactive educational board game resulted in an increase in the HF patients' knowledge and self-care behavior. Practice Implications: An interactive educational board game may be used as an alternative educational tool in HF patients.
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Amaritakomol et al. (2018) conducted an RCT in heart failure with reduced ejection fraction (n=76). Interactive educational board game vs. Usual care including standard education was evaluated on Change of score achieved in the specialized HF knowledge and self-care behavior assessment (p=P < 0.002 and P < 0.006). An interactive educational board game significantly improved mean score changes for knowledge (P<0.002) and self-care behavior (P<0.006) compared to usual care in patients with heart failure.
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