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August 30, 2026Games and CultureOpen Access

Trudging as Environmental Mourning in the Sixth Great Extinction of Death Stranding

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Authors

LWLauren WoolbrightFlinders University

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Overview

Critical analysis reveals themes of eco-trauma and environmental grief in Death Stranding's mechanics, highlighting tensions between nature as victim and antagonist.

Key Points

  • To examine how Death Stranding uses traversal mechanics and narrative resources to evoke environmental grief and eco-trauma amid the context of the Sixth Great Extinction.
  • Textual and mechanical analysis of Hideo Kojima's video game Death Stranding.
  • Application of theoretical frameworks centered on eco-trauma and collective environmental mourning.
  • The core gameplay of arduous overland traversal creates sustained opportunities for players to contemplate ecological loss while simultaneously casting the landscape as an adversary.
  • The game's reliance on chiralium—a thematic analog to fossil fuels—forces players into technological expansion that directly conflicts with the ecological mourning suggested by the ruined environment.
  • Player agency is constrained such that refusal to participate in the resource-driven network expansion can only be achieved by quitting the game entirely.

Cite This Study

Lauren Woolbright (2026) studied this question.

synapsesocial.com/papers/6a93f08e6c1a8fb52e79cce0https://doi.org/10.1177/15554120261483827
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