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September 3, 2026Journal of Computer and Education ResearchOpen Access

Okul Öncesi Dönem Çocuklarının Dijital Oyun Tercihlerine Göre Dijital Oyun Bağımlılık Eğilimlerinin İncelenmesi

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Authors

SKSibel Karabekmez

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Overview

Survey study reveals digital game addiction links to gaming frequency and paternal education in preschoolers, indicating game preferences do not drive dependency.

Key Points

  • To evaluate digital game addiction tendencies among preschool children aged 5–6 in relation to their gaming preferences and sociodemographic variables.
  • Cross-sectional quantitative survey model evaluating N=258 children aged 5–6 years attending Ministry of National Education preschools in Ağrı, Turkey.
  • Assessed device choices, favorite game types, gameplay perceptions, and demographic variables such as parental education levels.
  • Smartphones were the most preferred gaming device and role-playing games were the most favored genre, with characters and objects representing the most liked in-game elements.
  • Addiction tendencies differed significantly based on gaming frequency and paternal education level, but showed no significant differences by child age, gender, or maternal education level.
  • Variables related to specific digital game preferences exhibited no statistically significant effect on digital game addiction tendencies.

Cite This Study

Sibel Karabekmez (2026) studied this question.

synapsesocial.com/papers/6a9935c7636c6408cfa7e4bbhttps://doi.org/10.18009/jcer.1869950
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