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Policy report outlines guidance resources for parents of young gamers, highlighting the role of videogame ecosystems in supporting youth wellbeing.
This guide was designed as a resource to support the parents and carers of young children, who may already be gamers or may want to become one! This guide is designed as part of the GAMEHEARTS project, which explores the ways in which the European videogame industry ecosystem (EVGIE) has a wider social function as member of the creative and cultural industries. This considers the importance of the EVGIE in contributing to economic growth, job creation, physical and mental wellbeing, and social and cultural cohesion, by particularly focusing on, how a stronger and closer working relationship between more the traditional and emergent cultural sectors, can work better to create more inclusive, and socially responsible, cultural experiences. Working across seven work packages the universities of Vienna (coordinator) (Austria), Salford (UK), Tampere (Finland), Breda University of Applied Sciences (Netherlands), and Wroclaw University of Economics and Business (Poland) work in partnership with Imperial War Museum (UK), City Football Group (UK), Ubisoft (France), and other major video game partners and associations (including the Video Games Europe (VGE) & European Video Games Developer Federation (EGDF) to explore current and future trends in the EVGIE.
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Sarikakis et al. (2026) studied this question.
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