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The article reveals the essence of augmented reality and its benefits for education, focusing on its application in STEAM education in primary school. It describes a STEAM framework of an implemented augmented reality 3rd grade lesson – From the Depths of The Sea. A follow-up evaluation of acquired knowledge during the STEAM lesson, is compared to the knowledge acquired during regular class with traditional methods.
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Delcheva et al. (2023) studied this question.
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