Answers are grounded in this paper and cite their sources.
Recently, the growth of interest in the exploitation of gamification to support language learning has correspondingly increased the range of research regarding its assessment with respect to non-native learners. The review covers the following issues: applications of the gamification technique in language learning, effects of the use of gamification techniques on the performances of learners, and empirical evidence from different educational settings. This article discusses, from theoretical positions through to case analysis, how gamification might resolve motivational, retention, and participation issues in respect of language acquisition. Quantitative support for these approaches is given through analysis of data from learners' performance in gamified conditions.
No takes yet. Share an insight, caveat, or question.
Hassan et al. (2025) studied this question.
Synapse has enriched 8 closely related papers on similar clinical questions. Consider them for comparative context: