Autistic adults live in social environments structured around neurotypical norms, within which difficulties in social participation are often framed as individual deficits. Early adulthood represents a critical developmental period characterized by transitions into adult educational, occupational, and social roles. During this period, individuals face increasing demands for participation while navigating discontinuities between child-centered support systems and adult-oriented social contexts. Support approaches for autistic adults in early adulthood have traditionally relied on normalization-oriented interventions, including social skills training and serious games, which typically prioritize behavioral normalization. However, comparatively little attention has been paid to the underlying value assumptions of these approaches or to their potential role in reinforcing masking and psychological burden. Gamification, defined as the application of game design elements to non-game contexts to enhance motivation and sustained engagement, is reconsidered in this conceptual commentary as a neurodiversity-aligned approach to supporting social participation. Rather than emphasizing behavioral normalization, this perspective argues that gamification grounded in neurodiversity principles prioritizes comfort, self-determination, and subjective well-being, making it more closely aligned with the lived experiences and preferences of autistic adults. By redefining intervention outcomes in terms of psychological safety and lived participation experiences, this article offers a conceptual framework for understanding social participation support in early adulthood. Reconsidering social participation support from this perspective may encourage researchers and support providers to critically re-evaluate normalization-oriented intervention frameworks. It may also facilitate a shift toward more ethical practices that prioritize meaningful social participation as defined by autistic individuals navigating the transition into adulthood. Community Brief Why is this topic important? Autistic adults in early adulthood face increasing expectations for social participation, while support often shifts abruptly from child-focused services to adult-oriented environments. Many support programs focus on helping autistic people behave in ways that appear more “normal.” This article suggests a different approach. It argues that support should respect natural differences between people and help autistic adults participate in ways that feel comfortable, enjoyable, and meaningful to them. What is the purpose of this article? This article explores different ways that games and game-like activities can be used to support autistic adults. It asks whether these approaches are mainly helping people fit social expectations or helping them participate in ways that feel comfortable and meaningful to them. Drawing on existing research, including reviews of social skills training and game-based interventions, the paper examines how support can encourage safe participation, personal choice, and confidence, rather than focusing only on changing behavior. What personal or professional perspectives do the authors bring to this topic? The author is a non-autistic researcher and nurse with professional and research experience in pediatric and adolescent health care, including supporting young people as they transition into adulthood. The author does not have lived experience of autism and does not intend to represent the full range of perspectives within the autistic community. These professional experiences inform the author’s interest in how support can promote autonomy, well-being, and meaningful participation during the transition to adulthood. What is already known about this topic? Previous research has shown that autistic adults in early adulthood are more likely to experience social exclusion, difficulties expressing their needs and boundaries, and persistent inequalities in access to education, employment, and social participation. Game-based approaches have become increasingly popular because they can make activities more interesting and enjoyable by using goals, rewards, feedback, and play. However, simply adding game elements does not always lead to better support. Researchers have questioned whether some approaches place too much emphasis on changing behavior rather than improving people’s everyday experiences and well-being. Games and game-like activities can also be designed with different goals. Some approaches focus on helping people behave in ways that others expect, while others focus on helping people feel comfortable, confident, and able to make their own choices. What do the authors recommend? This paper does not suggest that simply adding game elements will improve support. Instead, it argues that support should respect each person’s preferences, choices, and experiences rather than trying to make everyone behave in the same way. From this perspective, game-based approaches should help autistic adults participate in everyday life while supporting their well-being, comfort, and independence. Success should therefore not be judged only by the number of new skills someone learns. It should also consider whether people felt safe, comfortable, and able to participate in ways that were meaningful to them. How will these recommendations help autistic adults now or in the future? Game-like activities should not replace real social interaction. Instead, they can be used as one way of helping autistic adults participate at their own pace and in ways that suit their preferences. For example, they may help people take part in work, education, or community activities with greater confidence and less stress. This approach also recognizes that change should not be expected only from autistic people. Families, supporters, workplaces, and community organizations also play an important role in creating environments where autistic adults feel safe, respected, and able to participate in meaningful ways.
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Katsuhiro Hiratsuka (2026) studied this question.
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