This study aimed to determine the effect of using Blooket gamification media through the Teams Games Tournament (TGT) cooperative learning model on the mathematical reasoning abilities of eighth-grade students at MTs Al-Washliyah Petumbukan in the 2025/2026 academic year. A quantitative approach with a quasi-experimental method and a Pretest-Posttest Control Group Design was employed. The population consisted of all eighth-grade students, totaling 65. The sample was purposively selected: Class VIII-A with 35 students as the experimental class and Class VIII-B with 30 students as the control class. Research instruments included a mathematical reasoning ability test administered as pretest and posttest, and a student response questionnaire regarding Blooket media. Data analysis used normality, homogeneity, linearity, and simple linear regression tests. Results showed the average posttest score of the experimental class was higher than the control class. Prerequisite test results indicated the data were normally distributed, homogeneous, and met regression requirements. The regression test showed a significance value of 0.000 < 0.05 with an R Square of 0.636, indicating that Blooket gamification media through the TGT model had an effect of 63.6% on mathematical reasoning abilities. In addition, the student response questionnaire obtained 82%, categorized as very good. Therefore, it can be concluded that the use of Blooket gamification media through the Teams Games Tournament cooperative learning model had a significant effect on the mathematical reasoning abilities of eighth-grade students at MTs Al-Washliyah Petumbukan.
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Nuranisa et al. (2026) studied this question.
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