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Creativity, Innovation, and Entrepreneurship (KIK) learning in vocational high schools requires media that connect concepts with entrepreneurial decision-making. This study aimed to develop EVORIS, an interactive educational game built as a Ren’Py visual novel, using the Multimedia Development Life Cycle (MDLC), and to assess its quality. Quality was evaluated through functional Black Box Testing, assessments by two different evaluators (one Software Engineering teacher for the media and one KIK teacher for the content), and a user test with 38 11th-grade students from one class using the System Usability Scale (SUS) and the User Experience Questionnaire–Short Version (UEQ-S). All 24 Black Box Testing scenarios passed, while the media and content assessments each achieved 100%, based on one evaluator per assessment and therefore reflecting individual practitioner judgments rather than broadly established validity. The mean SUS score of 75.20 was nearest to “Good,” and the UEQ-S means were positive (Pragmatic Quality 1.82, Hedonic Quality 1.89, overall 1.86). Within these aspects, EVORIS met its development objectives. Given the single-class sample, the evaluation procedures, and the absence of a pretest-posttest design, the findings do not demonstrate improved learning outcomes and cannot be generalized beyond the participants and procedures.
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Anggita et al. (2026) studied this question.
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