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The ability to recognize whole numbers is a fundamental skill in mathematics learning at the elementary school level. Understanding number concepts needs to be developed through concrete and interactive learning activities to help students comprehend number values and sequences more easily. One alternative is the PANDA (Permainan Dunia Angka or Number World Game) learning media, which incorporates game-based elements into mathematics instruction. This study aimed to determine the improvement in students’ ability to recognize whole numbers up to 100 through the use of PANDA learning media among second-grade students at MI Khozinatul Ulum Blora. This study employed a quantitative approach with a one-group pretest-posttest design. The participants consisted of 20 students selected using purposive sampling. Data were collected through a test comprising 35 multiple-choice questions administered before and after the intervention. The data were analyzed using descriptive statistics and a paired-samples t-test. The results showed that the students’ mean scores increased from 36.10 on the pre-test to 91.10 on the post-test, representing a mean increase of 55.00 points. The paired-samples t-test revealed a statistically significant difference between the two measurements, with a value of (t(19)=-22,553) dan (p<0,001). These findings indicate that the use of PANDA learning media was accompanied by an improvement in students’ ability to recognize whole numbers up to 1,00. PANDA can serve as an alternative interactive mathematics learning medium to support the understanding of number concepts among lower-grade elementary school students.
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Maefasasabila et al. (2026) studied this question.
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