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This study was motivated by students' difficulty in understanding the abstract concept of multiplication and the limited availability of engaging, concrete learning media. It aimed to develop DOMBARA (Domino Barongan Blora), a domino card learning medium for multiplication of whole numbers up to 100 for third-grade students at SDIT Bina Insan, and to determine its feasibility. The study employed Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). The participants were one media expert, one material expert, and nine third-grade students. Data were collected through observation, interviews, media and material expert validation sheets, and a student response questionnaire, and were analyzed using descriptive quantitative analysis. The results showed that the media expert validation reached 93.2% and the material expert validation reached 97.2%, with an average feasibility of 95.2% (very good category). The limited trial with nine students yielded an average response of 95.83% (very good category). With the integration of local cultural illustrations of Barongan Blora, DOMBARA is considered a concrete, contextual, and feasible alternative medium for learning multiplication. However, this study was limited to feasibility and initial response testing and did not measure the effectiveness of the media on learning outcomes.
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Nadziroh et al. (2026) studied this question.
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