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This study aimed to describe the development of digital-based interactive learning media for narrative text and to determine its feasibility and practicality for third-grade elementary school students. It was a research and development study using the four-stage Thiagarajan model, limited to the development stage. The subjects were one material expert, one media expert, one classroom teacher, and 24 third-grade students of Sekolah Dasar Negeri 18 Deteng-Deteng, Majene Regency. Data were collected through interviews and four-point Likert questionnaires and analyzed using quantitative descriptive percentages. The resulting product, called Istana Kue, was built with Smart Apps Creator and combines story text, illustrations, dubbing audio, plot-ordering activities, quizzes, and educational games. The material expert rated the media 83.33% (very feasible), while the media expert's scores rose from 66.67% in the first stage to 73.33% in the second and 98.33% in the third (very feasible). The teacher response reached 100% and the student response 96.25%, both in the very practical category. Therefore, Istana Kue is feasible and practical for narrative text learning.
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Darwis et al. (2026) studied this question.
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